Saturday, April 21, 2012

The Witch Doctor's Distended Stomach - Page 2

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I just find it odd that although the female Barb is huge and muscular (just like the male) the female WD doesn't seem to be sharing the same characteristics as the male WD.




An easy in-game explanation would be that the female witch doctors are allowed to eat more/more nutritious food, preventing them from developing such conditions. (As opposed to the out-of-game explanation that they know the market for female WD with pot belly is smaller than the one for female WD without pot belly.)

Not saying this is the way they'd go, but it could make sense.|||^That's very true. Perhaps they made the male WD uglier and contorted just to make the female WD look more sexed up in comparison.

The Witch Doctor's Distended Stomach

So, I have no idea why they gave the Witch Doctor a pot belly. There are a few reasons he would have one though. So I did some searching on the internet and found this on Wikipedia:

1. Kwashiorkor, a type of malnutrition caused by insufficient protein intake.

Symptoms include a swollen abdomen known as a pot belly, as well as alternating bands of pale and dark hair and weight loss.

2. Liver problems

3. Full bowels (ew)

4. He just has a beer gut from drinking too much

I'm betting on Kwashiorkor. I seriously think they wanted to make the Witch Doctor look malnourished.

What's your opinion?|||It's possible Blizzard is going for what Valve did for Team Fortress 2: unique silhouettes. Valve wanted each class to have a unique shape so users could immediately identify their opponent/teammate and their role.

The Witch Doctor's hunched posture (and belly) contrast pretty sharply with the Barb and Wizard. Going even further off my tangent, if think of the character shapes as animals the WD is vaguely crab-shaped with his arms curled in front of him. The Wizard reminded me a little of a dragonfly since her robes seem to flap all over the place whenever she was firing off a spell in her gameplay video. As for Barb...well I guess my animal comparison fails there, he's just a big bowling ball of muscle.|||Maybe he's got an eating disorder, and it's merely a belly full of "Trimspa".|||Quote:








The Witch Doctor's hunched posture (and belly) contrast pretty sharply with the Barb and Wizard.




Only the male seems to have these distinguishing features. They are curiously absent from the female.|||He ate a baby! |||Quote:








Only the male seems to have these distinguishing features. They are curiously absent from the female.




I strongly disagree there. In my opinion, they are visibly different. To begin, the Wizard looks like the typical fantasy female; slim, slender and 'feminine' with an additional 'distinguishing' feature of appearing Asian. The Barbarian, on the other hand, looks taller than the Wizard as well as appearing more 'masculine', in that she has broad shoulders and thicker limbs (particularly the thighs). Finally, let's take a look at the Witch Doctor. To simply put it, she has broader hips relative to torso (compared to both, the Wizard and Barbarian) as well as what appears to be sagging breasts.|||Quote:








I strongly disagree there.




Allow me to rephrase my answer. When comparing the male WD with the female WD, it appears as though the distinguishing marks for a WD (hunched posture and belly) are only present on the male.

I agree that you can tell the various avatars apart very easily and even between male and female form, I just find it odd that although the female Barb is huge and muscular (just like the male) the female WD doesn't seem to be sharing the same characteristics as the male WD.|||The shadow concept is neat.

But it's not Kwashiorkor. This I know for sure. I hate organic chemistry, but it is helpful in this situation, so here is what the textbook says:

The body can perform all kinds of transormations on organic substances. Fats can be converted to water and carbon dioxide, and energy of course. Sugars can be turned into fat. Protiens can be built up from amino acids via peptide bonds. When the body is depleted of other energy souces, it can cleave peptide bonds (catabolizing protiens) to obtain free amino acids. Some of the amino acids can then be used to produce energy sources. This process is called kwashiorkor.

It is basically the breakdown of protien structures to obtain energy in very desperate times of prolonged malnurishment. Kwashiorkor is not what happens when someone is merely hungry or malnurished for a few days. Kwashiorkor occurs after there is no adipose (fat) storage remaining to draw energy from, and involves ireversable loss of tissues. That is, once someone loses muscle tissues from kwashiorkor, they never get it back; they remain emaciated until they die.

So if the WD had this process going on, he would not have the energy to run around let alone gain levels and improve his skills. He would be a skeletonized immobile heap on the floor like what you see in starving villages. Plus, he would never recover from kwashiorkor.

Some children you see in UNICEF commercials and such have pot bellies, but these are far more pronounced than what the WD has. These children are starving, though kwashiorkor has not started depleting their tissues much so they can still stand. The pot bellies here are from accumulation of gastric juices in the GI tract. Normally, these juices are used up to break down ingested food.

So that leaves us with the question remaining as to why the WD has a pot belly. Well, I don't notice much of a bulge there. Some people have pot bellies even though they are thin everywhere else. This can occur from long term high stress and poor exercise.

I think the reason the WD has this characteristic is to make him look more like he is from the East, to separate him further from the other classes as mentioned above. Maybe it is supposed to make him look scarier; well look how scary the barb is. I think Blizzard is "getting real" with the chrs, adding scars, grey hair, stress, posture problems and (I suppose) the pot belly to make them more realistic and human looking.

Edit: I'd like to change my answer. You can push your tummy out just as you can suck your tummy in. So I think the WD is pushing his tummy out to further add to his ridiculously terrible posture. Picture the Blizzard Boss looking at the first WD artwork and saying "No, no, make him MORE bent up and hunched over..." The artwork guy does so. The Boss says "No, make it over-the-top. Make him hunching over like a monkey." Artwork guy holds his breath and does as he's told. The Boss says, "Not there yet. We have a scale of 1-10 for noticably bad posture. Make his bad posture 12 or so. The Artwork guy rolls his eyes, swallows his pride and makes the changes. The Boss says, "Ok, make it more like a cartoon caveman. I want his head bent down there where his xiphoid is." The artwork guy sighs loudly and makes the change. The Boss says "Well, it still needs to be louder. Can you add a giant piano-key tie around his neck and show it scuffing along on the ground some 4 feet in front of his toes?" The artwork guy turns to punch out his boss. The boss throws his hands up and says, "Ok Ok!! Just give him a pot belly then. Make his mask bigger than the rest of him too."

And that is why the WD has a pot belly.|||So, so far, the reasons for the pot belly have less to do with the Witch Doctor's story and more to do with the art direction, whether it be to distinguish him from other classes or to make him look as if he is trying to intimidate others through his bad posture.|||Quote:




I'd like to change my answer. You can push your tummy out just as you can suck your tummy in. So I think the WD is pushing his tummy out to further add to his ridiculously terrible posture. Picture the Blizzard Boss looking at the first WD artwork and saying "No, no, make him MORE bent up and hunched over..." The artwork guy does so. The Boss says "No, make it over-the-top. Make him hunching over like a monkey." Artwork guy holds his breath and does as he's told. The Boss says, "Not there yet. We have a scale of 1-10 for noticably bad posture. Make his bad posture 12 or so. The Artwork guy rolls his eyes, swallows his pride and makes the changes. The Boss says, "Ok, make it more like a cartoon caveman. I want his head bent down there where his xiphoid is." The artwork guy sighs loudly and makes the change. The Boss says "Well, it still needs to be louder. Can you add a giant piano-key tie around his neck and show it scuffing along on the ground some 4 feet in front of his toes?" The artwork guy turns to punch out his boss. The boss throws his hands up and says, "Ok Ok!! Just give him a pot belly then. Make his mask bigger than the rest of him too."




Win

(tenchars)

Witch doctor energy blast skill in wwi gameplay movie - Page 2

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Just FYI, the one video with the WD acctually killing enemies with Soul Harvest, its because he had a Striking Rune inserted into the skill. Just like the Wizard's Teleport in that other video.




Are you sure? From what I heard, only the Wizard could insert runes into her skills in the Blizzcon demo.|||From what I heard, Soul Harvest ONLY gives mana (and not life!) back when you kill an enemy with it - and it doesn't deal much damage.

Witch doctor energy blast skill in wwi gameplay movie

Hello i noticed in gameplay movie WD using some sort of energy blast ability to damage near by targets,but i didnt find this skill at wiki . What is the situation about this skill now?|||Are you referring to the movies from the WWI, or did you mean BlizzCon? Could you describe the skill a bit?

There is a "Detonate Mongrel" spell that causes you to blow up the mongrels, kind of like CE. It isn't listed as separate spell, but included in the mongrel description.|||Oh,sory,looks like it was "detonate mongrel", didnt notice it before =(|||The reason it isn't listed as a different spell is probably because we don't know if it is an actual skill, or if it is caused by unsummoning the mongrels.|||I think he was referring to Soul Harvest. It's the skill that casts a blue circle around the Witch Doctor, seems to do some damage around him, and causes portions of the monsters' souls (from what it appears) to be drawn towards the Witch Doctor. Presumably the Witch Doctor benefits from a life or mana boost.|||I was noticing that in a gameplay trailer, the Witch Doctor could spam Soul Harvest, and achieve the mana/life rejuvination without killing the target.|||We have also seen (from the Witch Doctor entry on the official Diablo 3 website) that Soul Harvest can in fact kill monsters.|||I would like to see the detonation skill as a separate skill with its own passives. It could replace a basic unsummon skill and would allow for hybrid summoners like a suicidal minion WD.|||Quote:








I would like to see the detonation skill as a separate skill with its own passives. It could replace a basic unsummon skill and would allow for hybrid summoners like a suicidal minion WD.




I think that's the case already.|||Just FYI, the one video with the WD acctually killing enemies with Soul Harvest, its because he had a Striking Rune inserted into the skill. Just like the Wizard's Teleport in that other video.

Blowdarts - Page 3

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As long as he can't summon kangaroos I'm fine with that.




That's going to be the WD's mount. He climbs inside the pouch and hops away.|||Quote:








And I love the idea of using voodoo dolls somehow.




Oh wow, I also love the voodoo doll idea. It could make for a very unique skill/set of skills instead of just another throw-projectile-do-direct-damage type skill.|||Quote:








Oh wow, I also love the voodoo doll idea. It could make for a very unique skill/set of skills instead of just another throw-projectile-do-direct-damage type skill.




I'm thinking it could be a synergy to Mass Confusion. MC is cast on a group of monsters, and they attack each other randomly. Maybe Voodoo Doll could be cast on a single monster, and then you get to control that monster instead of your WD for a little bit. So you can keep your WD back, and he'll pull out a voodoo doll, and then you'll switch to controlling your targeted monster and use it to fight until it dies/time limit expires, at which point you'll snap back to your WD.

Or something like that.|||Quote:








a boomerang is a pointless weapon, like giving someone a gun with 1 bullet to fight an army. you throw the boomerang, it hits the target, and falls down. now what the hell do you do?




The same thing you do when...

- a Barb throws an axe, dagger, or spear

- an Amazon throws a javelin

- a Necro throws a dagger

- any D2 class throws a potion

... you throw until the stack size is depleted and then hit town to buy more (or stuff the item in your backpack and wait for the "replenishes quantity" affix to do its thing)|||meh blowguns are still weak. anything that requires a million summons to get the job done is thumbs down for me. ESPECIALLY if there would be multiple witch doctors in the same game. holy lagfest.

i didnt get to play the demo but from what i heard, the mongrels were doing a great job tanking giving u more time to use your spells. which is nice. i dont like chars that are just auto pilot. "oh let me just eat this sandwich while my minions do all the work"

this is another idea if u want pygmies so bad as a skill. use it something like wall of zombies. and it summons for a couple seconds a large group of pygmy blowgunners and they launch a volley at a group of enemies stunning or poisoning them for some intense dmg (psn dmg over time that is) and dissipate. followed by a nice cooldown so theres no spamming.|||My imagination of Shrunken heads in DIII would be that you can summon specific monsters with a specific head, let's say you have a...umm...ghoul head? And you can summon a ghoul with it.

As for the boomerang, ever heard that boomerangs come back

And Blowdarts would be interesting to see, not as a main weapon, but a sub-weapon of some sorts, specific darts with specific effects (poison, paralyze etc)|||Quote:








The witch doctor should be able to use a boomerang since Blizzard seems to be incorporating an Australian Aboriginal-New Guinea feel to the character.




I can see much resemblance to the Aboriginals, if anything the WD is more South African in character.|||I like the voodoo doll idea too, but I would want it to be more like .... actual voodoo dolls we hear about from stories, like in Indiana Jones.

So you maybe use the body parts of monster to make a little doll, then you stab it with pins and ALL the monsters of that type on the screen get hurt. But the damage has to be divided among all the mosnters. So for example, your doll skill says you do 100 damage. You kill a zombie and make a zombie doll. Then, 4 zombies come to attack you and each jab of the doll does 25 damage to each zombie. Or, one zombie comes over to attack you and you do 100 damage with each doll jab.

Maybe you could even stab the eyes to cause blindness, the back to cause kb, the legs to cause slowness, the brain to cause confusion, the heart for a chance for critcal hit, etc. There could be a whole skill tree just for voodoo dolls!!

Blowdarts - Page 2

Maybe it's the shrunken head of a creature with a giant head?|||Quote:








You mean like Craft(Shrunken Head)? Which could function something like Enchant?




Sure, why not.

Or maybe it could be another type of curse.|||Quote:








Yep, witch doctors should use those.

Or could be a voodoo doll summon with blowdarts like the flayers O_o.




I like the idea of a doll with blowdart summon. There could even be 2-3 different types that have unique poisons/debuffs.|||For one of the contests, I did a mock Witch Doctor skill tree, and had a few skills where you summoned Fetish that would come in and cause destruction for 20 seconds. Some used blowdarts, and some used daggers.. and you could explode them on command. Probably my favorite skills that I brainstormed for it. =]|||I think that blow darts can be used for ranged/magic hybrids. Blowdarts shouldn't be the main kille, but have like weakening and decaying poison, while you use magic to finish them off|||that thing is ridiculously huge. and very impractical. i dont see the WD using one of those. and blowdarts arent really damaging weapons... they are used to like stun/psn ur target.

even the million of those flayers firing at me (in the world stone) did no dmg to my barb on hell mode. they are mad weak. dont put this in the game.|||one of the entries in our "design a d3 skill tree' contest gave the WD summon flayer skills, which I thought was pretty clever. gets a bit necromancer's skeleton mage in style, though, if there were a lot of those type of summons.|||The witch doctor should be able to use a boomerang since Blizzard seems to be incorporating an Australian Aboriginal-New Guinea feel to the character.|||Quote:








The witch doctor should be able to use a boomerang since Blizzard seems to be incorporating an Australian Aboriginal-New Guinea feel to the character.




As long as he can't summon kangaroos I'm fine with that.|||a boomerang is a pointless weapon, like giving someone a gun with 1 bullet to fight an army. you throw the boomerang, it hits the target, and falls down. now what the hell do you do?



anyway, not a fan of the blowdart idea myself

Help Re-Name Witch Doctor Skills - Page 3

I like the idea of Delirium (yes, straight from the famous D2 item) for Mass Confusion