Saturday, April 21, 2012

Blowdarts - Page 3

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As long as he can't summon kangaroos I'm fine with that.




That's going to be the WD's mount. He climbs inside the pouch and hops away.|||Quote:








And I love the idea of using voodoo dolls somehow.




Oh wow, I also love the voodoo doll idea. It could make for a very unique skill/set of skills instead of just another throw-projectile-do-direct-damage type skill.|||Quote:








Oh wow, I also love the voodoo doll idea. It could make for a very unique skill/set of skills instead of just another throw-projectile-do-direct-damage type skill.




I'm thinking it could be a synergy to Mass Confusion. MC is cast on a group of monsters, and they attack each other randomly. Maybe Voodoo Doll could be cast on a single monster, and then you get to control that monster instead of your WD for a little bit. So you can keep your WD back, and he'll pull out a voodoo doll, and then you'll switch to controlling your targeted monster and use it to fight until it dies/time limit expires, at which point you'll snap back to your WD.

Or something like that.|||Quote:








a boomerang is a pointless weapon, like giving someone a gun with 1 bullet to fight an army. you throw the boomerang, it hits the target, and falls down. now what the hell do you do?




The same thing you do when...

- a Barb throws an axe, dagger, or spear

- an Amazon throws a javelin

- a Necro throws a dagger

- any D2 class throws a potion

... you throw until the stack size is depleted and then hit town to buy more (or stuff the item in your backpack and wait for the "replenishes quantity" affix to do its thing)|||meh blowguns are still weak. anything that requires a million summons to get the job done is thumbs down for me. ESPECIALLY if there would be multiple witch doctors in the same game. holy lagfest.

i didnt get to play the demo but from what i heard, the mongrels were doing a great job tanking giving u more time to use your spells. which is nice. i dont like chars that are just auto pilot. "oh let me just eat this sandwich while my minions do all the work"

this is another idea if u want pygmies so bad as a skill. use it something like wall of zombies. and it summons for a couple seconds a large group of pygmy blowgunners and they launch a volley at a group of enemies stunning or poisoning them for some intense dmg (psn dmg over time that is) and dissipate. followed by a nice cooldown so theres no spamming.|||My imagination of Shrunken heads in DIII would be that you can summon specific monsters with a specific head, let's say you have a...umm...ghoul head? And you can summon a ghoul with it.

As for the boomerang, ever heard that boomerangs come back

And Blowdarts would be interesting to see, not as a main weapon, but a sub-weapon of some sorts, specific darts with specific effects (poison, paralyze etc)|||Quote:








The witch doctor should be able to use a boomerang since Blizzard seems to be incorporating an Australian Aboriginal-New Guinea feel to the character.




I can see much resemblance to the Aboriginals, if anything the WD is more South African in character.|||I like the voodoo doll idea too, but I would want it to be more like .... actual voodoo dolls we hear about from stories, like in Indiana Jones.

So you maybe use the body parts of monster to make a little doll, then you stab it with pins and ALL the monsters of that type on the screen get hurt. But the damage has to be divided among all the mosnters. So for example, your doll skill says you do 100 damage. You kill a zombie and make a zombie doll. Then, 4 zombies come to attack you and each jab of the doll does 25 damage to each zombie. Or, one zombie comes over to attack you and you do 100 damage with each doll jab.

Maybe you could even stab the eyes to cause blindness, the back to cause kb, the legs to cause slowness, the brain to cause confusion, the heart for a chance for critcal hit, etc. There could be a whole skill tree just for voodoo dolls!!

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