Wednesday, April 18, 2012

I hate the WD ('s design)

Well, after watching the new gameplay movies for the possibly 4th time, I got really angry.

The WD is probably the coolest char in D3. It's new, it's refreshing and it's damn right wicked. The whole concept is just awesome. This would easily the first char I'd play in D3

Unless..

His god damn crapy design. I'm sorry, but look at him in a party near the Barb, Wiz and Monk. He's so small I can hardly spot him. His spells are so unimpressive it's just pathic. Tiny frogs? Puny spiders? Small puppies? I want big bad *** skills. Horrify is probably the only cool skill in his arsenal- And it's amazing. This is the way to go.

It's seems Blizz is having difficulties with the WD but right now he just looks-

WEAK.

Anyone agrees? Disagrees?|||Quote:








Well, after watching the new gameplay movies for the possibly 4th time, I got really angry.

The WD is probably the coolest char in D3. It's new, it's refreshing and it's damn right wicked. The whole concept is just awesome. This would easily the first char I'd play in D3

Unless..

His god damn crapy design. I'm sorry, but look at him in a party near the Barb, Wiz and Monk. He's so small I can hardly spot him. His spells are so unimpressive it's just pathic. Tiny frogs? Puny spiders? Small puppies? I want big bad *** skills. Horrify is probably the only cool skill in his arsenal- And it's amazing. This is the way to go.

It's seems Blizz is having difficulties with the WD but right now he just looks-

WEAK.

Anyone agrees? Disagrees?




The highlight of the new gameplay video was the Monk.

I wouldn't have noticed other classes except for the Wizard because they weren't really doing much. And it was meant to be so.

The WD's skills are not complete, and those are just basic Tier 1 skills. You can't expect him to summon some godly gigantic beast at level 1. He has the rumored "Summon Gargatuan" spell, which I think will be a high level spell, and should be massive, judging from the name.

Just be patient and don't jump to conclusions.|||It's funny you should mention that because my brother - who doesn't follow the game very closely - said that in the big fights, the WD's frogs were the first things he noticed in that gameplay vid.

Appearance is relative. I feel that part of the WD's appeal is that he may look physically weak and frail (and I suppose he is), but he as all these wicked spells and voodoo power which belies his physical appearance.|||Quote:








The highlight of the new gameplay video was the Monk.

I wouldn't have noticed other classes except for the Wizard because they weren't really doing much. And it was meant to be so.

The WD's skills are not complete, and those are just basic Tier 1 skills. You can't expect him to summon some godly gigantic beast at level 1. He has the rumored "Summon Gargatuan" spell, which I think will be a high level spell, and should be massive, judging from the name.

Just be patient and don't jump to conclusions.




As always, I will write my thoughts in a list:

1. I've been patient. For about, say, a year since the WWI? And he's unimpressive as he was then. Actually less, since Corpse Spider and Frogs were added.

1. They can't all be Tier 1 skills. We've seen more than 5 skills and there ain't enough Tiers.

2. Even if they are low level Tier skills (which I doubt, Corpse Spider sounds like a high level one) it means nothing. Look at the Wiz. Her first Spectral Blade and Electercute are much more impressive than the WD's.

3. You know what, forget about it. When you imagine a corpse spitting up a spider, is that it? Or army of deadly frogs? No. However, Horrify, along with Soul Harvest, are beautifly designed, so there's no reason why his Summoning skills aren't.|||So you expect a voodoo witch doctor to have the body of a body builder or an athletic champion, that just won't make any sense, a witch doctor source of power isn't his physical form (which is always frail and very weak) but rather his ability to conjure black magic/voodoo and summon stuff (like zombies), they got the visual image just right, he is frail .. creepy .. and tribal, and also the skills all fit with the voodoo/jungle/witch doctor theme excellently.

The only thing that i'm concerned about visually (for both the WD and monk) is how they are going to make the higher level armor look on them cause it won't make any sense to see a witch doctor or a monk running around wearing a heavy armor of any sort (as far as i know and like in D1 and D2 each armor looks differernt from class to class)|||Quote:








So you expect a voodoo witch doctor to have the body of a body builder or an athletic champion, that just won't make any sense, a witch doctor source of power isn't his physical form (which is always frail and very weak) but rather his ability to conjure black magic/voodoo and summon stuff (like zombies), they got the visual image just right, he is frail .. creepy .. and tribal, and also the skills all fit with the voodoo/jungle/witch doctor theme excellently.




He was talking about the visual impact from the skills. And he is pretty right. Most of the skills we have seen so far aren't that impressive in the visual department. Soul Harvest and Horrify are the flashiest spells he has. Even those don't really have that must impact. Tiny frogs, locusts and bland mongrels just don't pack the same punch in the visual department as a disintegrate ray.|||Quote:








He was talking about the visual impact from the skills. And he is pretty right. Most of the skills we have seen so far aren't that impressive in the visual department. Soul Harvest and Horrify are the flashiest spells he has. Even those don't really have that must impact. Tiny frogs, locusts and bland mongrels just don't pack the same punch in the visual department as a disintegrate ray.




Well, he was talking about both his posture/look and his spells.

As for spells, i think we have seen nothing of the late game WD skills, all the new skills they announced in Blizzcon09 were only text.

For example you can't simply judge the Barb as weak by looking at cleave or battle rage and saying "the barb skills are so unimpressive it's just pathic", if anyone bothered to look at the barb skill tree you would have found that his most impressive skills are all at the bottom of his skill trees or near it (namely .. Whirlwind, Seismic Slam, Furious Charge)

So calling the WD unimpressive after seeing a couple of his starter skills (Toads, Locust Swarm, Mongrel - primary summons) is really silly and jumping to conclusions about a class we haven't seen much of .. in short just mindless bashing.

Not to mention nitpicking too .. since Firebats and Zombie wall do look very impressive.|||Quote:








So calling the WD unimpressive after seeing a couple of his starter skills (Toads, Locust Swarm, Mongrel - primary summons) is really silly and jumping to conclusions about a class we haven't seen much of .. in short just mindless bashing.




We are just using what Blizz thought best to show us. If they would grant us a look at more skills maybe our opinions could be better formed. Seeing as how these are all the skills they have shown during his introduction Blizz apparently thought that this would be a good and flashy enough way to introduce the char. Why shouldn't we judge the WD based on what Blizz wants us to see?




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Not to mention nitpicking too .. since Firebats and Zombie wall do look very impressive.




Agreed on the Firebats, disagree with the Zombie Wall. I like the concept but the visuals aren't that impressive. Just some purple dudes halfway out of the ground.|||Quote:








Blizz apparently thought that this would be a good and flashy enough way to introduce the char.




Not necessarily, maybe they learned later that flashy skills are the best way to show off a class (like they did with the Wizard and Monk) or maybe all the WD late game skills are all still WIP but they didn't want to hold the class or delay its release until all/most skills have been done visually.




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Why shouldn't we judge the WD based on what Blizz wants us to see?




Because we haven't seen much of him ... just a couple of skills, so why be rash and pass quick judgment before seeing what other things he has in store, specially knowing the game is no way near release or even Beta any time soon, i say let them bake his skills at their pace.


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I like the concept but the visuals aren't that impressive. Just some purple dudes halfway out of the ground.






Concept is good indeed, but how else could it be done, either way it could be improved visually (i.e technically in terms of animation and textures) but i don't think a zombie wall will look any different than it is .. a bunch of zombies halfway out of the ground bashing and clinging to enemies.|||Quote:








Not necessarily, maybe they learned later that flashy skills are the best way to show off a class (like they did with the Wizard and Monk) or maybe all the WD late game skills are all still WIP but they didn't want to hold the class or delay its release until all/most skills have been done visually.




Barb also had flashy skills with a lot of noticeable bright effects. WD got the shaft.




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Because we haven't seen much of him ... just a couple of skills, so why be rash and pass quick judgment before seeing what other things he has in store, specially knowing the game is no way near release or even Beta any time soon, i say let them bake his skills at their pace.




Passing judgment now doesn't mean that we can't adjust our position later. We can all hope that in the future he will be better. That doesn't give us any material to work with now. As it stands the WD NOW looks less than impressive. If future skill release change that, fantastic. We just want to make sure that Blizz understands that the WD, as shown so far, is quite lacking in the visual department and we'd like them to step it up a bit.




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Concept is good indeed, but how else could it be done, either way it could be improved visually (i.e technically in terms of animation and textures) but i don't think a zombie wall will look any different than it is .. a bunch of zombies halfway out of the ground bashing and clinging to enemies.




Maybe I didn't word that properly. I don't have a problem with the concept of having zombies halfway out the ground. I have a problem with the design of the zombies. They don't look inspiring or frightening. Just purple.

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