Saturday, April 21, 2012

Vampirism?

I think it's highly probable that the Witch Doctor would have a life-stealing equivalent to Soul Harvest.

Soul Harvest gives mana to the Witch Doctor if it does killing damage to a monster. Why not have a similar skill that does the same thing, except with hitpoints instead of mana?

Or hell, add the life-stealing ability to Soul Harvest with the addition of a rune.|||Quote:








I think it's highly probable that the Witch Doctor would have a life-stealing equivalent to Soul Harvest.

Soul Harvest gives mana to the Witch Doctor if it does killing damage to a monster. Why not have a similar skill that does the same thing, except with hitpoints instead of mana?

Or hell, add the life-stealing ability to Soul Harvest with the addition of a rune.




I agree with the idea of a rune which changes the functionality of the skill. No duplicate skills of "Soul Harvest" which drains life instead of mana or any other skills, not with the customization skill runes allow. The skill rune system sounds like it could yield some interesting combinations between skills and runes.|||The rune sounds like a sensible way of getting leech in the skills. The question is whether they want leech to be as prolific as it was in D2. That was a large part of why chars were immortal. Not the potting, the insane leech.|||I think that that tendancy would be capped by the nature of Soul Harvest, Mantis.

It's a weak skill that only gives the mana/life bonus if it does killing damage. So it's not like a weapon with life leech on it, or like the Blood Golem/Iron Maiden exploit. It's a matter of precise timing that can occur only so often.|||With Soul Harvest I agree that exploitation will be less of an issue. I was just wondering in a general sense if they are willing to give players easy access to lost of leech. Because if that is the case then the orb system can go.|||lol i wos talkin to CooFoo on msn n he said dat he was walkin home n diz guy thought he was a vampire n he jumped out of a tree n bit him in the neck isnt dat weird lol|||Mantis, I thought life leech only made players immortal when the damage started to inflate to the tens of thousands. After all, leech is a % of your physical damage. So isn't the real problem not leech, but the tinkering of the rules to allow vast damage?

It's hard to tell which is more spoiling, potions or leech, because they also added way more potion drops which lessen trips to town so you can have zero leech and still get away with never running out of health. Then again, they also made items like tals helm which has 10% life leech and so on. So many problems...

I'd be Ok with leech in the game, especially if it is just the WD who gets to use it. Letting amazons use fanat, conc, might and such is what really breaks the game. I kind of hope we still have leech but it's not a free for all.|||Quote:








Mantis, I thought life leech only made players immortal when the damage started to inflate to the tens of thousands. After all, leech is a % of your physical damage. So isn't the real problem not leech, but the tinkering of the rules to allow vast damage?




Both, really. It depends on your health. If you can avoid instant death and leech back more than half your health in a single swing you are golden. A meleemancer, with all his damage reduction and 50% leech, can easily be immortal with low damage. Barbs have more health, take more damage and get less leech so they need higher damage to become immortal.

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