Saturday, April 21, 2012

My List of Concerns for the Witch Doctor - Page 5

It's about how the classes stop monsters from hurting them. It's just that classes manage it in different, less obvious ways. The Barbarian has his huge health and can just let the monsters attack, the Wizard kills enemies before they reach her, and the WD has his pets, wall, and mind control to chew them up. It's not just about burst damage.|||Quote:








I think your conclusion is "a bit" nonsense. No bad intentions here; I just think this don't have any sense at all. Absolutely subjective. True this is a very very polite opinion (I'm glad to finally read something polite), but I think it got no sense.




You will have to forgive me if I don't put TOO much emphasis on the opinion of a person who has no less then five grammatical errors in his writing while telling me that my points are "nonsense".


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It's about how the classes stop monsters from hurting them. It's just that classes manage it in different, less obvious ways. The Barbarian has his huge health and can just let the monsters attack, the Wizard kills enemies before they reach her, and the WD has his pets, wall, and mind control to chew them up. It's not just about burst damage.




This is the problem though. Two of those three classes are simply doing it faster at a basic level. The Barbarian is stopping monsters simply by existing, and the Wizard is stopping monsters simply by existing. The Witch Doctor needs to go out of his way to ensure that monsters aren't damaging him, all the while the Barbarian and the Wizard are just marching steadily forward.

I will say that the application of the witch doctor in hardcore will probably be pretty thick. That amount of CC in a hardcore environment will most likely be welcome with open arms, as quick, reckless play will most definately be replaced with a more deliberate style of play.

The witch doctor will be the class to keep your eye on at this stage in development. Right now he's lagging behind while looking fancy.|||Quote:










This is the problem though. Two of those three classes are simply doing it faster at a basic level. The Barbarian is stopping monsters simply by existing, and the Wizard is stopping monsters simply by existing. The Witch Doctor needs to go out of his way to ensure that monsters aren't damaging him, all the while the Barbarian and the Wizard are just marching steadily forward.

The witch doctor will be the class to keep your eye on at this stage in development. Right now he's lagging behind while looking fancy.




And still after playing with each class atleast twice at Blizzcon I found that the WD is the fastest "marching" class ATM. Big part of it is due to the fact he can CC mobs to make them easier to kill.

Barbarian is nowhere near as powerful as was shown in the WWI gameplay, and so is the wizard.

Obviously it's only a demo but I am pretty sure they'll even up (or be close to that with constant balancing and patching) in the final game.

They can also be balanced by having different areas in which different classes dominate. One area would suit a barbarian rushing to melee, another a wizard standing back and blasting. The last one would require a WD to sort the mess.|||Quote:








You will have to forgive me if I don't put TOO much emphasis on the opinion of a person who has no less then five grammatical errors in his writing while telling me that my points are "nonsense".




I must forgive you. I'm from Spain, and I know my English is not very good. Of course I know it. I just try to write the best I can, slowly, but trying to improve each day step by step . Sorry if this is a problem for you. At least my education is by far better than yours.

If you can't put too much emphasis in my opinion (proving you are wrong), then read the other posts in your topic. Almost everyone here thinks the same as me, if you didn't notice ^_^

I think it's really a bad sign to try to excuse yourself and reflect your bad topic trying to ridicule the grammatical of other person.

If you can't accept an educate critic then I have nothing more to say here. No need to waste my time here. Too old to this kind of kids. You just revealed how you are with your topic first and with you new post. gl|||Quote:








You will have to forgive me if I don't put TOO much emphasis on the opinion of a person who has no less then five grammatical errors in his writing while telling me that my points are "nonsense".




He's from Spain.


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This is the problem though. Two of those three classes are simply doing it faster at a basic level. The Barbarian is stopping monsters simply by existing, and the Wizard is stopping monsters simply by existing. The Witch Doctor needs to go out of his way to ensure that monsters aren't damaging him, all the while the Barbarian and the Wizard are just marching steadily forward.

I will say that the application of the witch doctor in hardcore will probably be pretty thick. That amount of CC in a hardcore environment will most likely be welcome with open arms, as quick, reckless play will most definately be replaced with a more deliberate style of play.

The witch doctor will be the class to keep your eye on at this stage in development. Right now he's lagging behind while looking fancy.




You're wrong, because the CC's themselves do damage. The barbarian does just enough damage to need huge hitpoints, so no "speed killing" there. The Wizard kills enemies outright, but not all of them. There's a fair amount of maneuvering and teleporting involved. Again, not as fast as you think.|||Who to say you are not right, Jonolith? Perhaps the Witch Doctor will become a terrible class. Your vast experience on game design, coupled with your own perception that a gamer is far more capable at analisyng the intricate and complex aspects of game balance, than the professional game desygners working for Blizzard, will save us from this horrendous class and everyone will see the light.

Meanwhile, I'm introducing a few grammatical errors so that you can ignore my post and don't reply to it. Fact is, I don't want you to reply. You seem you have your opinion well formulated and supported by strong arguments, now that you most certainly are the only person in the world who had access to the finished game and have played a Witch Doctor already more than a few times. Could you at least tell us how the game ends?

All the best to you and I hope one day I'll be as opinionated as you.|||Quote:








Two of those three classes are simply doing it faster at a basic level. The Barbarian is stopping monsters simply by existing, and the Wizard is stopping monsters simply by existing. The Witch Doctor needs to go out of his way to ensure that monsters aren't damaging him, all the while the Barbarian and the Wizard are just marching steadily forward.




This basically summarises that the other two characters are too easy to play and too overpowered.

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I must forgive you. I'm from Spain, and I know my English is not very good. Of course I know it. I just try to write the best I can, slowly, but trying to improve each day step by step.




Hrm... I had not considered this, and I apologize for any insult I may have caused. I'm far too used to being told I'm stupid by people who speak my own language badly, it would seem. Again, I didn't mean to offend any language barrier that exists between us.

I believe that there is a fundamental difference in the way we think about the games we play. It sounds, very clearly to me, that you don't mind taking your time and going through the game at a pace you feel appropriate, with a build that makes you happy. That's a noble and fine endevor, as this is a game, and your own enjoyment is, indeed, paramount.

I will say, however, that you and I would most likely never really enjoy playing with one another. My mentality, when it comes gaming in general, is to simply keep moving. Press forward and onward. I understand that this is how I see the gameworld, and I understand that it's my own opinion, and that's how I play the game to enjoy it. I also understand that I'll probably hang out with as many witch doctors in diablo 3 as I did with elemental druids in diablo 2, which is to say, exactly two screens away while they play catchup.


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And still after playing with each class atleast twice at Blizzcon I found that the WD is the fastest "marching" class ATM. Big part of it is due to the fact he can CC mobs to make them easier to kill.




I do find this difficult to believe. I base this only on experience with CC in past games however, and not on hands on experience with this specific game, so you most definately have me by the short hairs here. I find it hard to see a class that CCs simply not slowing gameplay down, whether it's chasing around individual mobs instead of a massed group, or preventing the party from killing mobs, or simply preventing the party from reaching the mobs. CC has always been a thing that slows gameplay down to allow the players to reacte to the environment around them with more caution, and while there certainly is value in that, such as in hardcore, or in the MMO market, I'm still skeptical of a game where mobs go down as quickly as they do in the diablo universe.

Once again though, you literally do know more then I do on this, so I must default to your experience, as skeptical as I may be.


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This basically summarises that the other two characters are too easy to play and too overpowered.




This very well may be the truest thing ever said.|||Ah ok, I see it was not a insult, it was just a misunderstanding. I don't have any problem with that

And I agree, there are many differences in the playstyle. But I think we didn't see the potential of the WD.

Time will tell.|||Any opinion on these type of matters cannot be anything other than a conjecture until the game is released. And...

To express a conjecture is fine.

To insist on a conjecture is annoying.

To defend a conjecture is foolish.

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