Thursday, April 19, 2012

Wands are Dumb - Page 3

Graveyard dirt and a rusty nail

chicken feet and virgin blood

take the grease from a snail mix with Transylvanian mud

now spice it up with Spanish flies

to make sure he suffers

before he dies

add cursed water by druids at Stonehenge

and I guarantee u sweet revenge|||I would like the ability to craft caster weapons from corpse bits. The WD could have a couple skills like the D2 Barb's Find Item/Potion, something like "Eviscerate" for organs and "Harvest" for bones, where he pulls out a blade and cuts up the corpse for x_chance to find certain body parts (maybe the parts can only be found via those WD skills, too). Perhaps there's varying quality like bruised vs pristine spleen or cracked vs intact jawbone, etc.

Then you lump your assorted bits of flesh and bone together with other items and transmute (hehe) or wave your monkey paw over it and x_item is created. They might have some preset mods, random mods; you know, some unique combinations that make the process worth the time and skill points. Or hell, the Eviscerate and Harvest abilities could be innate to the WD, without any skill investment necessary, and items could boost his WD's chance to find useful corpse bits.

I brought it up elsewhere and ThomasJ hit on this point a bit here, but I also think it'd be cool to have caster-specific gloves. Perhaps you could find or craft some sort of concoction to dip your hands into which'd then give you an enhanced casting ability (and the caster-specific gloves would be required to use them).

There's really loads of possibilities for customization. The more routes I could use to get to the same end, the better. Say you want a really defensive build who zombie-walls a lot and then pounds things with critters or hard-hitting spells. Perhaps there are two or three specific uniques that could make you really good at this, and two or three great Witch-Crafts (lol), and a couple glove/concoction routes as well...

*shrug*|||Hehe. Witch-crafts. very clever.

Well, there's already Soul Harvest. I say often that crafting in D3 won't work unless it's really streamlined. IE, gathering simple reagents, like Green Moss or Iron Ore or Dark Leather, would be boring and take up inventory spaces.

I had an idea for Scroll crafting. Monsters would drop scrolls, each with an item and requirements on it, and you could put 2 into scroll slots. While the scroll in in your slot, it starts adding up your monster kills. When it's conditions are complete, like kill 200 zombies or a unique Dark Vessel or have a magic Axe in your inventory, it can be consumed to produce an item.|||"Billy Witchdoctor dot com, more comfortable with chicken"|||@Extracrispy: right, right, you don't want it to be overly complicated or time-consuming. I do think, however, that you want the process to be involved enough to warrant the power/utility of the presets.

I don't think the item collecting itself would be an problem; the game is about finding and collecting stuff, after all. What you really mean is you don't want the process to be streamlined (read: straightforward).

A variation of your idea mixed with mine: the WD's Soul Harvest skill (or just any WD skill, or a select tree/branch of skills, etc) has a chance to cause monsters to drop organs or bones or both. The organs and bones stack in a specially designated container as you said (maybe there's even a visual indicator of this on the WD!). If you have the required amount of reagent onboard you can right-click the container which changes the cursor to an Enchant/Craft graphic. Then you could left-click a craftable item (wand-like items such as paws/tails, shrunken heads on sticks, rubber chickens et al) and produce a craft.

That'd be very simple, and if you picked up the reagent simply by walking over it, it'd reduce the amount of clicks necessary to craft an item from D2's nine to three. Or, if you could craft items on the ground and assign "craft" to a specific button, then you could reduce it to a key press and a click (two steps).

I'm not sure if that's simplifying it too much. Maybe you could have a variety of craft possibilities. Say you keep the aforementioned organ/bone setup and you need some variety of gem to craft, too. Then you could make it so each variety of gem has its own craft presets — that'd sure be interesting, and it could really allow you to tailor your WD to a specific play style.|||Voodoo doll PEOPLE VOODOO DOLL!!!|||Quote:








yeah wands were dumb in d2. i liked the wands in Guild Wars though. they had some use albeit smaller than other more physically damaging classes




If wands are included in diablo III cues should be taken from Guild Wars and WoW to adjust the attack animation. Make wands ranged weapons that fire magic projectiles instead of melee weapons that look absolutly rediculous when swung.

That said, here's hoping the witch doctor weapons are more akin to the necromancer trophies from diablo II than they are the necro wands from diablo II.|||Quote:








What about a rubber chicken with a pulley in the middle? He could wear some fine leather jackets for the extra defense rating.




lemon head mask IMO.|||Quote:








If wands are included in diablo III cues should be taken from Guild Wars and WoW to adjust the attack animation. Make wands ranged weapons that fire magic projectiles instead of melee weapons that look absolutly rediculous when swung.

That said, here's hoping the witch doctor weapons are more akin to the necromancer trophies from diablo II than they are the necro wands from diablo II.




You may get your wish, but not in the way you'd think. If you've seen the Blizzcon B-Roll (and if you haven't, go to GameVideos.com right now), it can be seen that the Wizard has a staff in some scenes, and when she casts magic missile, she swings her staff to fire. Could be something similar. I'm against wands themselves producing magic, though.|||Sacred 2 gives its voodoo caster class shrunken heads. They drop from mobs, and they're different types according to the mob you got em from. They have random defense related stats and function as gear, but you can also use em to summon pets of the same type as the head.

It's pretty fun

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