Wednesday, April 18, 2012

I hate the WD ('s design) - Page 4

its as if they are trying to shoe horn a character next to where the necro should be, they didnt want to bring the necro back (a debatable decision) yet wont tread on his territory skills and mechanics wise just in case the inevitable expansion brings him out of retirement.

thematically i kinda like the flavor but implementation looks shakey at best, with the release of the latest build skill tree it looks downright average even compared to the monk who has what 8 ? skills to show off.

the mongrels .....not sold yet... where are the JuJu Zombies? the panther spirits? giant black anacondas? wheres the voodoo doll and shrunken heads ? wheres the weird potions/potion finding skills, poison passives , the fetish (mystical voodoo items not the creature) , bad luck hexes that cause more chance to be critically hit|||Why is everyone picking on poor zombie dogs, they are nothing more than the equivalent of an Arcane Missile .. is there anything cool or groundbreaking about Arcane Missiles .. NO ... so why not wait and see what the other high level summons look like before bashing low level skills of the WD (Fetish Army, Gargantuan, Zombie Charger, Pit of Fire)

Besides, it has already been confirmed by Jay, the Wizard was the class that should have been shown on the first reveal of D3 not the WD, the wizard was way ahead in development than the WD but the higher ups decided it is better to show the WD early for some reason .. so it's way too early to make any meaningful judgment on the WD because simply he is way behind in development and is incomplete like the Monk (and unlike the Barb and Wizard) ... i also smell some sore Necro fans around too XD|||What people are also forgetting is that runes were not implemented in the blizzcon build of 2009. It has been repeated numerous times that runes are a fundamental part of d3. Sure, skull of flame might look like a boring fire ball but imagine a high lvl hydra rune making your skull bounce around half the screen. Or a lethality rune creating huge blazing pits of fire. It’s obvious that the skills we’ve seen thus far are only tier 1, 2 and 3. So I can only imagine what tier 4 and 5 skills with powerful runes will look like… ^.^|||I really like the WDs design, i just think some of his skills are unimpressive. Take Plague of Toads, for instance. If only the damn frogs fell out from the skyes similarly to the Blizzard spell and made a pool of venom... that would be su-weet. Give him something like Death & Decay from Warcrat 2s Death Knight, then add some Voodoo dust spell that he blows and the clowd takes the form of angry spirits that rush to his targets, doing damage to whatever stands in their path. Let him drop some seeds at his feet, growing an instant herb/wooden armor or, better, let him summon a mighty tornado full of swirling angry spirits, damaging everything in a given radius. I do think he is the coolest of characters, but sadly, we haven't yet seen something that truly matches his potential. I mean, Blizzard is obviously having some trouble perfecting the WD... hoepfully they'll deliver something awesome.|||Quote:








Why is everyone picking on poor zombie dogs




Just for the record, I have no problem with Zombie Dogs per se. They do fine as an introductory minion. No need for each skill to be groundbreaking. I just believe that Blizz could have made their models a bit more interesting to look at. Right now they look uninteresting and purple.




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so it's way too early to make any meaningful judgment on the WD because simply he is way behind in development and is incomplete like the Monk (and unlike the Barb and Wizard) ... i also smell some sore Necro fans around too XD




Nice to see them admit that they screwed the pooch when it comes to marketing the WD. His introduction and subsequent handling was substandard and did nothing to boost his standing with the fans.

Although the WD and Monk are incomplete there is a large difference between the two. With the Monk there is a feel for the class. Even with his puny amount of spells it is immediately clear what direction they are going for. Also he already looks powerful and visually impressive. He may be incomplete but it is not because he is lacking vision, he is just in need of some more skills.

The WD on the other hand has an entire skill tree and still feels unfinished, incomplete and without direction. There is nothing really visually impressive about the character. Even with his entire skill tree known it looks like Blizz still has no idea what to do with the char. What role he is supposed to fill. his skill design shows the same problem. There is no coherent whole. He has some summons, some direct damage skills, an utility skill or two and some passives that deal with orbs, stats and spell power. The other chars already have pretty clear builds while the WD is still stuck with his "a little bit of everything" build.

Yes, this may all change in further iterations of the char, but I must say that after more than a year I find it disturbing that the WD is still so underdeveloped. I didn't really think about it, but I must say that NotaBot is on to something here. It does seem like they are desperately trying to avoid encroaching in Necro territory (to bring him back at a later date) and thus willfully hindering the development of the WD.




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So I can only imagine what tier 4 and 5 skills with powerful runes will look like� ^.^




All chars suffer from a lack of skill runes. Everyone except the WD manages to look visually impressive without these runes. Why is it that the WD lags behind so much?

As for the higher level skills. We have Wall of Zombies, which is Tier V and Mass Confusion, which is Tier VI. Of these only Mass Confusion looks interesting because the huge Voodoo Mask is done very well. A lot of his higher level skills are passives or utility spells. I don't see those suddenly becoming very impressive.

Now don't get me wrong, I don't dislike the WD. I just wish Blizz would spend the time to make him a complete char. Right now he manages to come across as a char made by "wouldn't it be cool if..." and "damn, we need some more spells" design.|||Personally, I find that the Zombie Dogs' design is actually very intriguing. I really like how it's not a literal zombie dog but...well, a mongrel - a twisted fusion of human and canine.

It has funny hands and feet, but the structure of its body from the neck down is as if a deformed human is walking on all fours, and it has the head of a dog-like creature. I found the name 'Mongrel' to be highly evocative and creepy at the same time, and I kinda wish they kept it.

For what it's worth, I do think that the Witch Doctor's spells look visually impressive and that what I've seen so far holds its own with the likes of the other classes. I don't feel that the lack of literal 'flashiness' necessarily mitigates how impressive it looks, and I'm surprised that the visuals of his spells have drawn as much criticism as they have.|||Quote:








Personally, I find that the Zombie Dogs' design is actually very intriguing. I really like how it's not a literal zombie dog but...well, a mongrel - a twisted fusion of human and canine.

It has funny hands and feet, but the structure of its body from the neck down is as if a deformed human is walking on all fours, and it has the head of a dog-like creature. I found the name 'Mongrel' to be highly evocative and creepy at the same time, and I kinda wish they kept it.

For what it's worth, I do think that the Witch Doctor's spells look visually impressive and that what I've seen so far holds its own with the likes of the other classes. I don't feel that the lack of literal 'flashiness' necessarily mitigates how impressive it looks, and I'm surprised that the visuals of his spells have drawn as much criticism as they have.




QTF

You�re completely right about the name. mongrel sounded infinitely better than zombie dog. The new name just sounds so childish in my opinion.

As for the skills, I agree that the lack of �flashy� effects fits the WD's concept. I think the way the spells looks now give the WD a more serious nature than the other classes (I know a lot of you would disagree with me on that one but that�s just the way I feel about it). I do agree with Mad Mantis about the mana skills though. If they would cut half of the mana saving skills and replace them with more offensive or passive damage skills the WD would be perfectly fine.

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