Saturday, April 21, 2012

So...skill tree and gameplay report? - Page 4

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I have to quote the whole post, because you have thought EXACTLY what i have about the skills. The are all skills from d2, but not only that, they are those skills which near no-one used (at least in higher levels of difficulty) walls (if you were a nec everyone would shout at you if you created some), charged bolt, inferno, nec curses (except one or 2 who were real useful)...

Nevertheless i will play as first char with the wd, because at the beginning no-one will have good items etc so we will be able to realy play for fun, and he seems the most fun of all. However later on i think he may not be used too much and be classified as a weak char




You'd think that only one or two necromancer curses are any good, but when I play Fishymancer's, I tend to use plenty of 'em. Amp for general killing, terror for clearing doorways, confuse/attract/dim vision for gloams and archers, life tap if my skellies are actually dying (Psh, like that could happen), decrepify for bosses, etc. I think the same goes for many of the poo-poo skills in D2. You still see a charged boltress hither and thither, and I had a friend who made a blaze sorc who wasn't too bad 'til Hell difficulty.

Besides that, this is D3, if they mess around with certain skills enough, they can make anything useful.

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