Thursday, April 19, 2012

WD skills coming soon. - Page 2

I'm pretty sure you don't need minions, necro's didn't have to summon in d2 if they didn't want to.

However, I'm pretty excited about the summoning skills!|||Got quite a few initial impressions after seeing the skill list. Having no hands-on experience and seeing that most of the skills aren't implemented yet, you'll have to take some of my opinions with a grain of salt.

First up the WD is pretty two dimensional. You have summons and damage spells. Some utility spells to make these two things more powerful. I was kinda hoping that we could have more variety in the way the character plays. Now you can only be a summoner (provided summons can do enough damage) or you can nuke things from afar. That's it. granted we have a lot of different spells to nuke things, but it all comes down to the same basic playstyle.

Secondly, the summons. This skill tree raises more questions than it answers. What is it with the character level on some of the skills? Why is it fixed? What will this mean in the game? Will we be able to increase that level or are they destined to stay low level? Can we have several different summon types or do we loose the Zombie Dogs if we raise a Gargantuan? How much is an army of Fetishes? Can we increase that number? Do they behave like the Zombie Dogs or more like Plague of Toads? Another part of the summons I find odd is that I don't see the transient playstyle come into play. So far we know that they seem like nothing more than glorified Clay Golems. Useful for tanking, but unable to do any damage. Sacrifice only seems to be worth it at high levels with a huge investment in all things related to summon health. There aren't any other spells that rely on killing your own minions. That would have made the Summoner playstyle much more fun. Wall of Zombies seems useless. Just one rank and no way to boost its life and damage. A completely useless skill.

Thirdly the nuking spells. They seem to be similar to each other. Sure you've got different elements. But it seems like all they do is start with a single target affecting projectile (maybe with DoT or a very low AoE) and end up at skills with a large AoE (maybe with DoT). I don't see why I would want to use the skill lower on the ladder other than as a way to get to the high level tiers.

Finally some general remarks. Seeing that have a few skills that use our attributes I hate the idea of auto-stats even more. The damage on all skills (particularly the summons) seems really low. Either this will get tweaked or we need to invest in all passives to boost a skill to useful proportions. All in all I like the type of summons we are getting but I am disappointed by the lack of depth in the skills.

If people want it I'll make a sticky with the list of all the skills we know so far.|||Hi!

What i'm concerned about is that eaven if you are nuker, you can pick the summoning skills from other trees. This will eventually mean that everyone is running with gargantuan or they are considered noobs. That said in this kind of system the summons should require alot of passives to be put on them and then the summons would be usefull. If not the nuker will just take the best summons and use them as tanks whilst he does the damage more safely. Atm i can't see any reasons why not to take zombie dogs and gargantuan eaven if they are only walking meatshields with no damage boost from passives. The passives need to be somewhat mandatory to eaven have 2 kind of builds in this system.

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