Thursday, April 12, 2012

Acid Cloud Rune Effects Video

[:1]From the very cool new videos about runestones, here's the WD's.






Blizzard Quote: (Source)




Acid Cloud is a witch doctor skill that summons an acid-spewing spirit, raining caustic, skin-dissolving death on the unfortunate enemies below.

  • Crimson - Causes immediate damage instead of a damage over time effect.

  • Indigo - Increases area-of-effect radius.

  • Obsidian - Spawns slimes that attack nearby enemies.

  • Golden - Afflicts enemies with a disease effect that deals damage over time.

  • Alabaster - The witch doctor belches forth a directional pool of acid.











What's your favorite by looks? Which do you think will be most useful in various circumstances?

I like all of the puking death heads, though I"m sure the "giant toad is silly" people will complain. I'm even fond of the death slimes as they scoot about, looking to dissolve some demon's toesies.|||I like the picture this is painting. You can build a WD around damage over time effects, dedicated Summoner, or a classic, straightforward nuker. And all of them will be doing a ton of AoE damage.

Crimson probably functions to increase damage by allowing you to chaincast this spell (thus applying full damage faster) instead of being forced to wait until the DoT runs its course before reapplying it. The only peculiarity is that this seems to be competing heavily with Skull of Flames for exact function.

Indigo is obviously to make this a main AoE killer spell, not much else to say.

Obsidian fits nicely into a summoner WD build, I like.

Golden is probably going to be a support or a damage over time WD favorite. Stick this on enemy to amplify the damage of all the other poisons/ghosts/summons/etc. you put on them? Fantastic. Amplify your allies damage? Fantastic.

Now, Alabastar is confusing to me. What's the point other than lulz? There has to be something to this other than a pointless delivery mechanism change. Perhaps the "change to acid" does something more?|||Since this guy is the spiritual successor to the necromancer I'm glad they giving him more options to expand upon a summoner type build.|||Flux, I hate the giant toad but I think the "puking death heads" are awesome!

I think I'm going to be rolling with a Golden runed Acid Cloud, AoE debuff to damage that does DoT? Yes please!|||Quote:








Crimson probably functions to increase damage by allowing you to chaincast this spell (thus applying full damage faster) instead of being forced to wait until the DoT runs its course before reapplying it. The only peculiarity is that this seems to be competing heavily with Skull of Flames for exact function.

Now, Alabastar is confusing to me. What's the point other than lulz? There has to be something to this other than a pointless delivery mechanism change. Perhaps the "change to acid" does something more?




Well that is true about it kind of overlapping with firebomb, but the same could be said about things like disintegrate vs. ray of frost... I think the main point of distinction with these is the type of damage as opposed to the delivery method/effect area... someone brought up why use the golden version vs. the others in the comments of the news post about these videos and someone else linked the bashiok post about damage types and how disease effects amplify damage taken and lower damage done by the victim whereas acid/poisons stunt the hp regen and healing of the victim... so in the case of firebomb vs. crimson acid cloud, would you rather debuff the healing of the affected enemies or have the chance at setting them on fire with crits?... also firebomb's runes change its mechanics just as much as other skills so it can leave fire on the ground or bounce multiple times and thus be a line spell or whatever else they plan on adding to it so in that way it kind of overlaps with other things as well...

As for alabaster... maybe some people just like a more precise cone version of it instead of the death from above puddle? Maybe they will make the alabaster acid cone have concentrated damage since it has a smaller area...

I'm personally just glad they updated the visual effect of this spell so that it is being puked forth from that cool voodoo-y spirit head in the air instead of just coming out of thin air like the original wizard version of it...|||Well, the Crimson thing is true. Skull of Flames will probably hurt more as well, as it is a projectile and is dodgable..

Alabaster... it has to be something more than concentrated damage. Being able to instantaneously apply all the damage of the dot is already the concentrated damage rune.|||The Crimson version of this is ridiculously awesome. I might even reconsider rolling a barb first just to experiment with the rune effects (just works/looks much better on caster skills imo)|||Quote:








Well, the Crimson thing is true. Skull of Flames will probably hurt more as well, as it is a projectile and is dodgable..

Alabaster... it has to be something more than concentrated damage. Being able to instantaneously apply all the damage of the dot is already the concentrated damage rune.




Alabaster seems like it would be more damaging than Crimson. Crimson is a direct damage spell, but the spell can still be cast at range.

Alabaster is what appears to be a hybrid DoT/Direct damage spell which is spread out in a cone shape with a limited range. It is likely that since Alabaster's effect restricts the spell's range (It originates from the WD) and area(The cone shape), it will do stronger damage overall.

As the rune effects scale up in level, I would expect the Crimson rune to start either providing additional damage, additional AoE explosion radius, or both.

The Alabaster rune may enlarge the size of the cone. Perhaps at the highest level, the cone would extend across the length of the screen, or create a pool of acid large enough to cover half of the screen.|||Barfing up a pool of acid team america style, eh. So, how many other skills will be turned into projectile vomiting with the adition of an alabaster rune?




Quote:








Alabaster is what appears to be a hybrid DoT/Direct damage spell which is spread out in a cone shape with a limited range. It is likely that since Alabaster's effect restricts the spell's range (It originates from the WD) and area(The cone shape), it will do stronger damage overall.




That would make the most sense. In exchange for reduced range and area the spell will be much higher DoT. Still some overlap with Crimson, but with so many effects to make for each skill there is bound to be some overlap.|||Quote:








Barfing up a pool of acid team america style, eh. So, how many other skills will be turned into projectile vomiting with the adition of an alabaster rune?




Let's see.. judging by his current skills, things a Witch Doctor may theoretically be able to vomit will consist of:

Zombie Dogs, Toads, Spiders, Snakes, Bats, Locusts, Fetishes, Parasites, Spirits, (Zombie) Bears, Chickens, Fire, Disease, and Acid.

I'm not exactly sure how a dog, bear, fetish, or even a chicken would fit in his mouth, however.

So, that leaves only a few skills as candidates for some good ol'-fashioned vomiting action.

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