Witch Doctor skills and runestone effects demonstrated in this video:
- 0:03 - 0:09 -- Grasp of the Dead runestone effect creates a cemetery of grasping zombie hands. AoE damage on any enemies in the vicinity. Maybe slowing also?
- 0:05 - 0:10 -- Locust Swarm with individual flight patterns visible.
- 0:11 - 0:20 -- Zombie Bears; a famous runestone effect in [/wiki]Zombie Charger[/wiki]. The bears function as spectral objects, as they run through enemies and deal damage like a poison spray; they don't actually grizzly maul. (Unfortunately.)
- 0:21 - 0:25 -- Plague of Toads.
- 0:26 - 0:32 -- Zombie Nova, most likely a runestone effect of Wall of Zombies. I like how they rot to skeletons as they move outwards. See also Zombie Tower.
- 0:36 - 0:40 -- Mongrels, which then get Sacrificed. (Mongrels now appear to cast all 3 at once, rather than one at a time with more allowed by more points in the skill. Sacrifice might also now blow up all 3 at once? Or perhaps that's granted by a skill rune?)
- 0:41 - 0:48 -- Firebats
- 0:43 - 0:50 -- Haunt, new and improved graphics. Might be a runestone effect that turns them into hovering helpers, ready to attack enemies if any are sighted? Also, what are they... like skeletal fetal porpoises?
- 0:55 - 0:59 -- Firebomb, with a runestone effect to make it bounce and deal multiple hits.
- 1:01 -- Mass Confusion for the big finish.
I'm quite partial to the cemetery of the ankle-grabbers, personally. We need a cool name for that effect. Something better than Ankle Grasp of the Dead....|||Flux, I am pretty sure that the Mongrels are runed as they are red-ish. In the Press Event Beta video we also see them there, but we also see the normal grey colored ones as well. I think that Plague of Toads is runed as well, unless blue frogs are normal for the base skill.
Also didn't you say that Sacrifice was rune to make all of the Mongrels explode in the 2010 Blizzcon PvP Diablo 3 build?
And I think the last skill was a rune version of Horrify. It could be Mass Confusion, I haven't seen that skill in a while so I might be mixing the two skills animation up a bit.|||Too bad they didn't show the "transformation" skill from the Witch Doctor. I presume he has one in Big Bad Voodo?
Sacrifice looks absolutely devastating. Looking forward to try and make a sac-heavy build.
It's not that the zombie-wall rune effects look bad, it's that the original one looked a tad bit cooler to me. I hope the skill has a basic "increase power" rune.|||If I recall correctly, a site said that Bid Bad Voodo is a fetish shaman standing on top of another fetish and it gives of some AoE that supposedly increase speed(whether it was movement or attack speed it didn't say.).|||Witch doctor had the least numbers of skills in beta preview build.(20..while wizard had 25 for example) I think this zombie nova should be new spell altogether. Also wouldn't be surprised that these blue skeletal ghost would be new spell as well.|||Zombie nova looks soooooo good!
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