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16th idea: When the duration ends, the ragdoll will sprint/charge towards your location, dealing damage and knocking enemies away.
This made me smile, I'd love to see the ragdoll come to life!|||on life regen: spirit walk will also activate minion buff that makes them a lot faster and more damaging. x% damage minions do gives you health or mana while you walk.
i think i posted something like this in the "lets help blizzard brainstorm WD skill" thread a long time ago and called it "vision quest"
another idea: you can cast spells or use other abilities in spirit walk mode at greatly increased mana(?) cost|||Hmmm... well witch doctor's are shamanish right? What if to differentiate the rune effects your spirit will become an animal depending on the rune? Bear, Hippo, Queltzcoatl (however it's spelled), etc
Rune Effects:
-Move twice as fast, but no longer invisible.
-Any damage dealt to the decoy will heal the witchdoctor
-Upon leaving Spirit walk, any enemies within a short radius of the witch doctor will be teleported to the location of the decoy
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