Friday, April 13, 2012

WD Traits - Page 3

[:1]Was Jungle Fotitude taken off?|||No idea what happened to Jungle Fortitude.

Originally Posted by bhugy:


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Also worth noting, though its not as interesting as the difference in gameplay between the two, is how totally different each WD would be dealing with his or her resource. The first essentially tries to match his spell casting rate to his mana regen rate, leaving himself room (or not) for huge, mana-draining nukes or emergency spells should the need arise. For the second WD, stacking mana regen to the point where it would be effective would take too many trait points. Instead, he uses Spirit Vessel to regain mana, a much more efficient method since he's in melee picking up health globes as they spawn. It's almost as if they have two totally different resource systems.




This is what I'm really hoping for with the WD. I want managing mana to be an integral part of how the WD plays, and I want it to be as difficult and complicated as possible. The wizard or barbarian would just get frustrating if mana ran out, but with the WD it makes so much sense. I was really excited about Soul Harvest before they changed it, and I hope that traits have huge effects on how the WD recovers mana.

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