Link: http://diablo3.judgehype.com/index.p...nces-feticheur
Level requirement: 10 or lower
Toughness (5 point max.): Increases your Vitality.
Unbreakable Will (5 point max.): Increases your Willpower.
Spirit Vessel (5 point max.): +10 mana gained when you pick up a health globe.
Mana Regeneration (3 points max.): Regenerate 1% mana per second.
Mind & Body (3 points max.): Regenerate 1% health per second.
Lucky (3 points max.): Monsters drop higher amounts of gold.
Level requirement: 11
Death Pact (3 points max.): Reduces damage taken when the Witch Doctor is under 50% health.
Level requirement: 15
Ritual of Blood (1 point max.): 50% of mana costs go to health.
Leader of the Pack (1 point max.): +5% damage to Zombie Dogs.
Meditation (3 points max.): Spirit skills give back 30% of their mana cost back over 10 seconds.
Level requirement: 19
Rituals (5 points max.): Increases spell damage by a value equivalent to 10% of your Vitality.
Blood Rites (5 points max.): Health globes give you 5% increased damage done for 10 seconds.
Level requirement: 23
Staff Specialization (3 points max.): Increases damage done by skills when the Witch Doctor is wielding a staff.
Right-Handed (3 points max.): Increases damage done by skills when the Witch Doctor is wielding a weapon in his/her right hand.
Level requirement: 27
Assassin (1 point max.): +100% damage when the Witch Doctor is wielding a dagger.
Unrelenting Assault (3 points max.): 10% chance that a Zombie Dog will be brought back to life when it dies.
Natural Leader (3 points max.): UNKNOWN FOR THE MOMENT
Level requirement: 31
Beast Hunter (3 points max.): Damage bonus against Beasts.
Demonbane (3 points max.): Damage bonus against Demons.
Just... Stay... Dead! (3 points max.): Damage bonus against Undead.
Level requirement: 35
Superior Skill (5 points max.): Increases your Dexterity.
Spirit Link (5 points max.): 10% of damage taken is instead redirected to your summons.
Level requirement: 39
Spiritual Attunement (5 points max.): Increases your maximum mana.
Cruelty (5 points max.): Increases your chance of dealing critical strikes.
Level requirement: 43
Fetish Leader (5 points max.): Increases damage done by Fetish skills.
Plagued (3 points max.): Increases damage done by Animal and Plague skills.
Zombie Master (3 points max.): Increases damage done by Zombie skills.
Level requirement: 47
Ferocity (3 points max.): Increases damage done by your summons.
Quickening (3 points max.): Increases your casting speed.
Care of the Master (3 points max.): Increases the health of your summons.
I do hope I translated these okay, some of them are a little ambiguous.|||Quote:
Ritual of Blood (1 point max. - L15 required) : 50% of mana costs go to health.
O_o
Wow, that's quite a massive gameplay changing Trait. I wouldn't have imagined this NOT being a toggle as opposed to a permanent character change upon Trait acquisition.
Good job on the list. Many of these traits honestly look boring, I would hope for stuff like Unrelenting Assault or Meditation or Rituals to be the norm. Instead there are just lot of generic attribute boosts in there.|||how come this is the third source of wd traits while no matter how thoroughly i keep searching, there are no wizard traits to be found anywhere -.-
good job on translating the list, thanks. i'll have to agree with konfeta, they seem a bit boring. also, is it possible that they are outdated? some of those seem to refer to skill trees.."Fetish skills", "Zombie skills"? Do the skills' tooltips categorize spells into those?|||Is there any information about the Wizard's traits available? The D3 Database Site still hasn't been updated on that.

I think most of these could be transcribed to tell you what the other classes will get.
It has given a good idea of what to expect for the others, some unique but most could be multi-class.|||Thanks for the translation, this is good info. There's a lot of interesting things the WD can do. A high-level summoner will have tons of traits boosting their effectiveness.|||Quote:
Thanks a lot for the translation, Zediono. I edited your post to improve legibility of the list.
Thanks for editing the post, its much more readable than how I did it

I understand the need to have some core attribute modification in traits, but the cool passives need love too.
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