Friday, April 13, 2012

WD Traits

[:1]Since there doesn't seem to be any list of WD traits available in english (either here or on d3db.com ) , I'll translate what I found on Judgehype (thanks to them again!):

Link: http://diablo3.judgehype.com/index.p...nces-feticheur

Level requirement: 10 or lower

Toughness (5 point max.): Increases your Vitality.

Unbreakable Will (5 point max.): Increases your Willpower.

Spirit Vessel (5 point max.): +10 mana gained when you pick up a health globe.

Mana Regeneration (3 points max.): Regenerate 1% mana per second.

Mind & Body (3 points max.): Regenerate 1% health per second.

Lucky (3 points max.): Monsters drop higher amounts of gold.



Level requirement: 11

Death Pact (3 points max.): Reduces damage taken when the Witch Doctor is under 50% health.



Level requirement: 15

Ritual of Blood (1 point max.): 50% of mana costs go to health.

Leader of the Pack (1 point max.): +5% damage to Zombie Dogs.

Meditation (3 points max.): Spirit skills give back 30% of their mana cost back over 10 seconds.



Level requirement: 19

Rituals (5 points max.): Increases spell damage by a value equivalent to 10% of your Vitality.

Blood Rites (5 points max.): Health globes give you 5% increased damage done for 10 seconds.



Level requirement: 23

Staff Specialization (3 points max.): Increases damage done by skills when the Witch Doctor is wielding a staff.

Right-Handed (3 points max.): Increases damage done by skills when the Witch Doctor is wielding a weapon in his/her right hand.



Level requirement: 27

Assassin (1 point max.): +100% damage when the Witch Doctor is wielding a dagger.

Unrelenting Assault (3 points max.): 10% chance that a Zombie Dog will be brought back to life when it dies.

Natural Leader (3 points max.): UNKNOWN FOR THE MOMENT



Level requirement: 31

Beast Hunter (3 points max.): Damage bonus against Beasts.

Demonbane (3 points max.): Damage bonus against Demons.

Just... Stay... Dead! (3 points max.): Damage bonus against Undead.



Level requirement: 35

Superior Skill (5 points max.): Increases your Dexterity.

Spirit Link (5 points max.): 10% of damage taken is instead redirected to your summons.



Level requirement: 39

Spiritual Attunement (5 points max.): Increases your maximum mana.

Cruelty (5 points max.): Increases your chance of dealing critical strikes.



Level requirement: 43

Fetish Leader (5 points max.): Increases damage done by Fetish skills.

Plagued (3 points max.): Increases damage done by Animal and Plague skills.

Zombie Master (3 points max.): Increases damage done by Zombie skills.



Level requirement: 47

Ferocity (3 points max.): Increases damage done by your summons.

Quickening (3 points max.): Increases your casting speed.

Care of the Master (3 points max.): Increases the health of your summons.

I do hope I translated these okay, some of them are a little ambiguous.|||Quote:




Ritual of Blood (1 point max. - L15 required) : 50% of mana costs go to health.




O_o

Wow, that's quite a massive gameplay changing Trait. I wouldn't have imagined this NOT being a toggle as opposed to a permanent character change upon Trait acquisition.



Good job on the list. Many of these traits honestly look boring, I would hope for stuff like Unrelenting Assault or Meditation or Rituals to be the norm. Instead there are just lot of generic attribute boosts in there.|||how come this is the third source of wd traits while no matter how thoroughly i keep searching, there are no wizard traits to be found anywhere -.-

good job on translating the list, thanks. i'll have to agree with konfeta, they seem a bit boring. also, is it possible that they are outdated? some of those seem to refer to skill trees.."Fetish skills", "Zombie skills"? Do the skills' tooltips categorize spells into those?|||Is there any information about the Wizard's traits available? The D3 Database Site still hasn't been updated on that. |||Thanks a lot for the translation, Zediono. I edited your post to improve legibility of the list.|||wow fcr is now a trait, wonder if it still comes on items!

I think most of these could be transcribed to tell you what the other classes will get.

It has given a good idea of what to expect for the others, some unique but most could be multi-class.|||Thanks for the translation, this is good info. There's a lot of interesting things the WD can do. A high-level summoner will have tons of traits boosting their effectiveness.|||Quote:








Thanks a lot for the translation, Zediono. I edited your post to improve legibility of the list.




Thanks for editing the post, its much more readable than how I did it |||It seems like quite a few of the traits really favor and reward the player for vit stacking, maybe they're for hardcore? A lot of them seem like they'll be the same across every character, ie the Cruelty trait and Lucky trait.|||I am guessing the lack of imagination in them is because Traits are still a new system i.e. work in progress. Current passives in Cataclysm WoW Talents are so much cooler and game changing than what we have here.

I understand the need to have some core attribute modification in traits, but the cool passives need love too.

No comments:

Post a Comment