Link: http://diablo3.judgehype.com/index.p...nces-feticheur
Level requirement: 10 or lower
Toughness (5 point max.): Increases your Vitality.
Unbreakable Will (5 point max.): Increases your Willpower.
Spirit Vessel (5 point max.): +10 mana gained when you pick up a health globe.
Mana Regeneration (3 points max.): Regenerate 1% mana per second.
Mind & Body (3 points max.): Regenerate 1% health per second.
Lucky (3 points max.): Monsters drop higher amounts of gold.
Level requirement: 11
Death Pact (3 points max.): Reduces damage taken when the Witch Doctor is under 50% health.
Level requirement: 15
Ritual of Blood (1 point max.): 50% of mana costs go to health.
Leader of the Pack (1 point max.): +5% damage to Zombie Dogs.
Meditation (3 points max.): Spirit skills give back 30% of their mana cost back over 10 seconds.
Level requirement: 19
Rituals (5 points max.): Increases spell damage by a value equivalent to 10% of your Vitality.
Blood Rites (5 points max.): Health globes give you 5% increased damage done for 10 seconds.
Level requirement: 23
Staff Specialization (3 points max.): Increases damage done by skills when the Witch Doctor is wielding a staff.
Right-Handed (3 points max.): Increases damage done by skills when the Witch Doctor is wielding a weapon in his/her right hand.
Level requirement: 27
Assassin (1 point max.): +100% damage when the Witch Doctor is wielding a dagger.
Unrelenting Assault (3 points max.): 10% chance that a Zombie Dog will be brought back to life when it dies.
Natural Leader (3 points max.): UNKNOWN FOR THE MOMENT
Level requirement: 31
Beast Hunter (3 points max.): Damage bonus against Beasts.
Demonbane (3 points max.): Damage bonus against Demons.
Just... Stay... Dead! (3 points max.): Damage bonus against Undead.
Level requirement: 35
Superior Skill (5 points max.): Increases your Dexterity.
Spirit Link (5 points max.): 10% of damage taken is instead redirected to your summons.
Level requirement: 39
Spiritual Attunement (5 points max.): Increases your maximum mana.
Cruelty (5 points max.): Increases your chance of dealing critical strikes.
Level requirement: 43
Fetish Leader (5 points max.): Increases damage done by Fetish skills.
Plagued (3 points max.): Increases damage done by Animal and Plague skills.
Zombie Master (3 points max.): Increases damage done by Zombie skills.
Level requirement: 47
Ferocity (3 points max.): Increases damage done by your summons.
Quickening (3 points max.): Increases your casting speed.
Care of the Master (3 points max.): Increases the health of your summons.
I do hope I translated these okay, some of them are a little ambiguous.|||Quote:
Ritual of Blood (1 point max. - L15 required) : 50% of mana costs go to health.
O_o
Wow, that's quite a massive gameplay changing Trait. I wouldn't have imagined this NOT being a toggle as opposed to a permanent character change upon Trait acquisition.
Good job on the list. Many of these traits honestly look boring, I would hope for stuff like Unrelenting Assault or Meditation or Rituals to be the norm. Instead there are just lot of generic attribute boosts in there.|||how come this is the third source of wd traits while no matter how thoroughly i keep searching, there are no wizard traits to be found anywhere -.-
good job on translating the list, thanks. i'll have to agree with konfeta, they seem a bit boring. also, is it possible that they are outdated? some of those seem to refer to skill trees.."Fetish skills", "Zombie skills"? Do the skills' tooltips categorize spells into those?|||Is there any information about the Wizard's traits available? The D3 Database Site still hasn't been updated on that.
|||Thanks a lot for the translation, Zediono. I edited your post to improve legibility of the list.|||wow fcr is now a trait, wonder if it still comes on items!I think most of these could be transcribed to tell you what the other classes will get.
It has given a good idea of what to expect for the others, some unique but most could be multi-class.|||Thanks for the translation, this is good info. There's a lot of interesting things the WD can do. A high-level summoner will have tons of traits boosting their effectiveness.|||Quote:
Thanks a lot for the translation, Zediono. I edited your post to improve legibility of the list.
Thanks for editing the post, its much more readable than how I did it
|||It seems like quite a few of the traits really favor and reward the player for vit stacking, maybe they're for hardcore? A lot of them seem like they'll be the same across every character, ie the Cruelty trait and Lucky trait.|||I am guessing the lack of imagination in them is because Traits are still a new system i.e. work in progress. Current passives in Cataclysm WoW Talents are so much cooler and game changing than what we have here.I understand the need to have some core attribute modification in traits, but the cool passives need love too.
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