Wednesday, April 18, 2012

I hate the witch doctor - Page 5

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The problem is that the WD came in a bad position, he came replacing the necro which is a big favourite of the community, if he was in his own position, not replacing anyone, he would be much more warmly received but the way he was introduced was just bad for the class itself.




Here's the problem as I see it.

Everyone is working under HUGE assumptions. Firstly, we don't know what the other three classes are, or what the eventual expansion classes will be (there are always expansion classes).

Secondly, no one has played the Witch Doctor, and we have only seen a fraction of the character's ability. People could very easily be surprised with how much they like it.

People need to get their panties out of a bunch and just get excited about the game. I never would have thought that there would be so much belly aching over possibly one of the biggest announcements in video gaming history. It's like some people aren't happy until they have something to be unhappy about.|||Everyone is happy about the D3 announcement, this is quite a minor issue compared to the whole package of awesomeness that is the D3 announcement.

But its a issue to be noted nonetheless, that a big favourite of the fanbase was partially merged into another class.|||I can't say that I'm happy about loosing the Necromancer. Sure, he might come in an expansion on a later date, but in the release of the game he won't be present. The WD fills about the same role a Necro would have. With a guess of 5 character classes and the WD and Barb being two of them, it is unlikely that they would add another char that has the same basic role as the WD.

Does the fact that I like the Necro and would have loved to see him return mean that I'm against any for of advancement for the series? No, it does not. All it means is that I like the visuals, style and play style of a certain character class and would have loved to see him return. It's no biggie, I'll get over the loss and will probably love this game and the replacement class.

Am I entirely unhappy with the WD? No, I�m not. I think he can be great fun to play and a voodoo witch doctor has some great potential. There really are some great skills possible. At the moment I'm just a bit under whelmed with the animations that we have seen so far. Does that mean that all the animations will be that way, or that they won't change the ones I'm unhappy about? I can't say. The only thing I can comment on is what I have seen so far. Until Blizz releases more info, what we have now is all I can realistically comment on.




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cracked out, grass wearing, jungle hobo.




That was funny. I might use it in my sig.|||Quote:








I'm sorry but there is no way the WD can fill the Necromancer's shoes.




I'm pretty sure WDs don't wear shoes.

Also, he's clearly a necro rip off -- one undead dog summoning (which lead to corpse explosions) does not a druid rip off make? If they were skeletal dogs would he be more necro-rific?

On the larger point, we don't have forum archives from 1999, but i can assure you that there were threads just like this back then, when the new characters were introduced, and we only knew their look and a short gameplay movie and about 5 skills. People hated the barbarian since he was just a big warrior too dumb to wear armor. People hated the necro since he was just a watered down sorcerer. People didn't like the paladin since he was no good solo and could was just an aura party guy. people didn't like the sorceress since she was just a sorcerer w/ a vagina. About the only one I don't recall complaints about was the amazon, and that was largely since she was the only one we knew about for like, a year.

It's fine to complain, but have some faith in bliz. they have made pretty fun chars in their games to date, and they're actually playing d3 every day and seeing if things are fun or not. They might know slightly more about the game than we do at this point. They've shown no lack of ability to make major changes when need be, and it's not as if they're contractually obligated to include the top half of a Flayer Shaman as a playable character. If they didn't like him and think he was cool, they wouldn't have him in the game.|||Quote:








The Necromancer is a FAVORITE amongst everyone.




Talk for yourself. Druid is my favourite, with necromancer coming second. You can guess that I find the blending of them into one character utterly awesome!


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But what we DO NOT NEED is a necro/druid/fire sorc fusion. That's not original at all.




Actualy, bringing back the necromancer similarly to what he is in Diablo 2 would be much more unoriginal, don't you think?|||"Actualy, bringing back the necromancer similarly to what he is in Diablo 2 would be much more unoriginal, don't you think?"

Agreed. I hoped they won't bring back any of the old chars/skills and was disappointed at the Barb, new and cool as it might be. The combination of 3 chars is interesting and it at least uses other spells, which won't be boring (like remaking the exact same skills from the Necro).|||I don't understand why some people say that Necro class is "limited" while WD is not.

Do we have bigger fantasy lore about undead and dark demonic forces or about voodoo? Which theme gives more potential coolness? Do you prefer demons and undead or a tribesman with a voodoo doll? Which theme fits dark style of Diablo more? Is Act 3 of D2 your favorite?

Necromancer has three main roles, as I see it:

1. Summoner

There are endless new ways of changing an improving it. Corpse disappearing is no problem at all. You can rework old minions and add new like ghosts. Add them special abilities. This could bring some RTS gameplay to boot.

2. Debuffer and CC

IMO, curses in D2 are the most fun type of spells of all. Many of them are tricky to use and affect AI in cool ways. You can make monsters escape. You can make their attack weaker, make them more vulnerable to various types of dmg, blind ranged attackers, make them fight among themselves. New curse could for ex. "silence" casters. It's not your old boring DPS, DPS, DPS and more DPS. Their use is very tactical an FUN.

3. Utility

They could borrow from WOW things like drains. Necro would be able to channel health an mana from one char to other. Suck life from one guy and give to somebody else. Very Necro and cool tactical uses. Sometimes to kill, sometimes to heal.

Ok, so now WD. People say they want something new and original and Necromancer is cliche. So what REALLY NEW this WD has?

...

NOTHING! The only new thing is jungle visual style which is controversial.|||To be honest I'm shocked that so many people would even considering wanting the same classes in Diablo 3. I don't know why there is such attachment to the necromancer. In my opinion he hardly even fit in with the hack and slash feel of diablo 2. Summons doing all your work is a bit slow paced and boring. The witch doctor has more interactive skills than just the basic summon, you can buff them with your skills and explode them for damage. Also seeing only a handful of skills is just a preview of them. I also thought the zombie wall was a neat idea. The necromancer did have the best voice acting and quirky feel to him in diablo 2 but it doesn't mean you won't grow to love the new characters in Diablo 3. I bet if they showed a different unique class to diablo 3 other than the barbarian in the intro the necro community wouldn't feel so empowered to beg for the necro class. A mistake I hope Diablo doesn't make in the 4th game. I think fanboism has taken a bit of rationality out of some people and not catering to their needs will end up clearing their heads when they realize not having a necro is not a bad thing after all.|||Quote:








So what REALLY NEW this WD has?




The combination of curses and summons with direct damage fire skills. New appearance, style and lore. All good. |||Quote:








To be honest I'm shocked that so many people would even considering wanting the same classes in Diablo 3.




The same can be said for the opposite. Why are some so adamant about wanting all new classes? Is it because a new class means they can have new visuals and a new style? It can't be just because of new skills since all skills of a class can be renewed. Not one needs to stay the same.

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