Monday, April 16, 2012

Poison Dart Revealed - Page 2

Obviously we don't know jack about this one yet, or about what changes the other WD spells have gotten in the last year, (hence some of the sweeping judgments being made in this thread *cough Mantis cough* seems premature) but the speed of delivery and range seem like interesting components of this one.

The existing WD spells are quite damaging; Skull of Flame did as much or more than any comparable Wiz spell, plus it hit AoE and DoT. It also had unlimited range; you could throw it to anything you could see, but the hang time made it somewhat hard to aim at moving targets from a distance. And the blow up your Mongrel skill is huge damage, CE style.

Most of the other spells though, were DoT and short range, even if they had quite hit damage. Fire Bats was hugely damaging, but short range Inferno in type. Acid Cloud sounds like Blizzard. Plague of Toads is limited range acid damage Charged Bolt. Poison Dart though, sounds like a faster hitting, longer range projectile.

The Wizard's Disintegrate was awesome at Blizzcon last year, but the biggest advantage of it was the speed of hitting. It went from the wiz to the edge of the screen instantly. Not like a Fireball or even an arrow, but the instant you clicked it, it was full screen. The damage wasn't huge, but the fact that you could nail skeleton archers or fallen shaman, even through 10 other monsters, instantly, opened up whole new strategy options. You could take the ranged attackers out before their first volley even got to you, rather than having to get closer and aim your projectiles while dogging theirs.

If Poison Dart works something like that, say firing multiple fast projectiles in rapid Strafe-like sequence (maybe with a Hydra rune?), then the WD would have a useful weapon against fast moving, small enemies, or a way to kind of drill through multiple enemies to hit the pesky shaman in the back row.

This skill, as I'm envisioning it, would have been very useful against the various giant mosquitos in the act 2 desert in last year's blizzcon build. And, if there's DoT as most poison skills have, it would be great to get in one flurry and gimp every monster in the mob, early in a big battle. Imagine Teeth if it had poison damage.|||In all honesty. I don't see how this can be compared to Teeth or Bone Spear. Their focus was in direct damage, whereas this is DoT. We have no indication that it does a multi shot of them (likely another skill if this follows an item based skill tree), and have no indication that it passes through everything in a line. Comments connecting those have no basis and just stirs more of the necro nostalgia.






Quote:




I'd really loved it if we could have taken Teeth in D2, invested 20 points and be about on par with a BS at 20 points. Hopefully they'll do this in D3, but there hasn't been any info on that subject AFAIK.




I'm on the fence on this part.

On one hand, I want the skills that require 30 levels to be more useful or have more damage than one I get at level 1. Besides, if I max the low and it's as good as a maxed BS (level 50 req), I've saved 30 levels and have a wide area doing the same as a 1v1 skill. BS becomes obsolete and wouldn't be used. Not even the tracking would matter much with Teeth's wide cone area.

On the other, I'd like the weaker to be more useful without over shadowing the one that's supposed to be powerful.



For an example people use even now in LOD, people use FB on their trappers. Synergies made this viable, but basically they max the traps and get a high damage high level skill. The skill they get at level 1 (FB) is still very useful due to Immunes, and even in pvp where it still does enough damage to hurt, yet doesn't compare to the primary damage (LS).





That said, I can see this skill going two ways: one independent of an item, or one dependent (and opens the door to crit, multi, speed, etc). From the comment, this could be a ranged poison dagger thing. If it's just a spell, it'd be like a 1 projectile poison nova.|||Quote:








If Poison Dart works something like that, say firing multiple fast projectiles in rapid Strafe-like sequence (maybe with a Hydra rune?), then the WD would have a useful weapon against fast moving, small enemies, or a way to kind of drill through multiple enemies to hit the pesky shaman in the back row.




And how is that any less premature than what I did?




Quote:








On one hand, I want the skills that require 30 levels to be more useful or have more damage than one I get at level 1.




That still leaves people ignoring all other skills for the ones that are available at level 30. You might as well not include those skills. There are no synergies and no immunities in D3 and therefor no reason to use the earlier skills unless they provide a specific effect that can't be found on any other skill. Think Amp in D2.|||You only exclude them if they're useless. Think strafe, GA and multi in D2. All used in the end game, all various levels.|||Hi!

Somehow i see this skill replacing the spider spawn spell. WD has locust swarm already that works pretty much the same that spiders do. Locust also has a killer death animation so i bet they ditch the spiders instead of locust.

I predict it will be dd with a dot. Something you can't spam and be effective alone, but lets you have some dd if you just want to end someones miserable life and not wait to let the dots kill him. So killing low hp enemies and against bigger baddies where you want to have every dot in.

IMHO would be nice if the dot could stack to some point so that it could have a bit more dd and still have a usefull dot aspect.|||If this ability remains AoE, perhaps it could be an effective way to poison monsters en masse. You could prevent monster health regeneration (if this exists now) in this way while you nuke with more damaging spells?|||Quote:








I need to change it anyway.




Noooo....

Your sig is my favorite.

No comments:

Post a Comment